AI Insights · Timothy · July 2021
Top 5 City Building Games on iOS in Netherlands Q2 2021
Explore the performance of the top 5 city building games on iOS in the Netherlands during Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the leading city building games on iOS in the Netherlands showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how these top 5 games fared, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts experienced fluctuations in both revenue and downloads. Weekly revenue peaked at approximately $4.8K at the end of March and saw another high of $4.7K in mid-April. Downloads were highest in the last week of March with 1.1K, but they declined to around 493 by late June. Active users remained relatively stable, peaking at 15.1K in late April and gradually decreasing to 12.5K by the end of the quarter.
The Tribez: Build a Village by Game Insight showed a decline across all metrics. Revenue started at $2.1K in early April and dropped to $536 by the end of June. Downloads saw a sharp decrease from 230 in early April to just 13 in late June. Active users also declined from 442 in the first week of April to 227 by the end of June.
Global City: Building Games from MY.GAMES B.V. had a notable performance in downloads and active users. Weekly revenue peaked at $1K in late May. Downloads spiked at 1.3K in mid-April but gradually declined to 350 by the end of June. Active users saw a significant increase to 1.3K in mid-April, followed by a gradual decrease, ending the quarter at 559.
The Simpsons™: Tapped Out, also by Electronic Arts, saw varied performance in terms of revenue and active users. Revenue peaked at $1.1K in early April and experienced another high of $848 in late April. Downloads were relatively stable, peaking at 198 in mid-April. Active users reached their highest at 3.4K in late April, ending the quarter with a slight decline to 3.2K.
Megapolis: City Building Sim by Social Quantum showed modest performance. Revenue peaked at $1.3K in mid-May. Downloads saw a high of 905 in mid-April but dropped to 106 by the end of June. Active users increased to 1.2K in mid-April but gradually declined to 559 by the end of June.
For more detailed insights and trends, visit Sensor Tower.